At the very least you’ll find sweeping vistas that are often accompanied by narration letting you know where you are and why it’s important to your heritage. These can tip the scales just enough for you to topple the immense monsters you must face. While a lot of the emphasis of Jotun is definitely on the defining boss battles, you can help yourself along by searching out life-bar-raising apples and new powers bestowed upon you by Norse legends. Before tackling one of the titular Jotun, you must first traverse two areas and activate a rune in order to open up the gate to your impending battle. The game’s areas are separated out in a hub known as Giggungagap (personally one of my favorite words of all time!) that branches out into the realms of the various gods you must topple in order to push through. Every inch of ground you make feels earned the type of thing that reminds you to take pride in the act of doing something rather than seeing some credits roll. Which is a nice analogy to the story of Thora, the game’s protagonist, as she scraps her way through Norse hell in the hopes of returning to the land of the living. While playing it I’ve built an understanding that practice doesn’t necessarily mean perfect, but mastery is knowing enough to survive. Jotun: Valhalla Edition is built around those epic, awe-inspiring battles that struck fear into me, and it’s all the better for it. It’s a first-world problem in adulting to be sure, but time is a precious resource I just don’t have large amounts of these days. While I’ve since grown to understand and for the most part enjoy a proper boss battle, there are still those moments when I get stressed out or angry at the situation – especially when I’ve spent what little video-gaming time I have basically screwing up and having to start over. Then I’d walk through that final door, that gate to the culmination of your studies – the hardest obstacle you’ve met with yet. I really enjoyed figuring out levels, mastering controls and feeling damn near omnipotent in the face of arbitrary adversity. When I was young, there was something about boss fights in video games that raised my anxiety to what could perhaps be called an unhealthy level.
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